GD 450 Capstone Project: Building a Game

This course is intended as a culmination of all a student’s work in the Unity Game Development concentration. Students will work in groups to build a game in the unity engine that uses real-time 2D or 3D visuals and showcases their understanding of the core principles of game design. Students will pitch their game, design, prototype, build and test their game. Students will be evaluated based on the quality of their game, and their internal project management processes.

Credits

3